AoeStats
← LArcadia49

Nomad

510209918Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 49m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1191
+14
🇳🇮 Vikings · Nicaragua
1151
+16
🇫🇷 Poles · France
1134
+16
🇲🇽 Huns · Mexico
1100
+18
🇦🇺 Magyars · Australia
1197
-18
🇨🇳 Mongols · China
1160
-17
🇧🇷 Magyars · Brazil
1112
-15
🇨🇱 Danes · Chile
1092
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,449 14:19 27:12 — ⚔ Archer Rush
34 1,693 13:47 29:41 — ⚔ Fish Boom into Scouts
33 1,665 13:11 18:27 31:40 ⛏ Fish Boom FC
24 1,218 16:32 28:08 — ⛏ Fish Boom into Fire Galleys FC
24 1,195 14:41 22:38 43:18 ⚔ Fish Boom into M@A
23 1,150 17:35 22:25 33:30 ⛏ Fish Boom FC
21 1,043 16:28 30:42 44:49 ⚔ Fish Boom into Scouts
14 721 14:17 28:23 — ⚔ Fish Boom into M@A into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,265 14,290 11,730 2,450 53,735 62,146
22,255 14,865 4,630 3,300 45,050 51,119
14,680 13,429 6,050 1,290 35,449 37,349
13,805 9,795 5,625 2,400 31,625 41,879
16,025 7,570 5,910 200 29,705 31,535
10,755 9,970 4,790 1,910 27,425 30,138
9,630 11,352 1,970 1,775 24,727 27,630
4,560 3,015 485 225 8,285 10,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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