AoeStats
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Arabia

508523511Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 35m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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871
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859
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931
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,488 9:23 20:55 32:49 ⚔ Archer Rush
20 733 13:18 26:03 —
16 560 10:37 23:26 — ⚔ Scout Rush
15 535 12:17 28:34 —

Resources

Player Food Wood Gold Stone Spent Collected
7,985 6,720 1,515 1,015 17,235 19,467
6,585 5,459 2,420 1,625 16,089 17,886
7,390 4,680 2,580 1,400 16,050 19,826
5,380 4,524 250 1,100 11,254 12,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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