AoeStats
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Nomad

508519187Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 36m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
923
+14
🇧🇷 Goths · Brazil
809
+19
🇦🇷 Gurjaras · Argentina
888
-17
🇮🇹 Saxons · Italy
875
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,381 13:25 25:52 — ⚔ M@A into Fish Boom into Archers
33 1,201 13:31 25:26 — ⚔ M@A into Archers
12 460 15:04 30:00 — ⚔ Scout Rush
11 420 13:12 18:12 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,475 6,559 3,775 860 20,669 21,100
10,510 5,840 2,210 1,865 20,425 23,580
7,020 4,730 2,485 750 14,985 14,839
5,085 6,465 2,460 300 14,310 15,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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