AoeStats
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Lombardia

509694357Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 58m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1063
+14
🇫🇷 Turks · France
1059
+14
🇫🇷 Wei · France
1052
+15
🇩🇪 Magyars · Germany
1133
-19
🇩🇪 Wei · Germany
999
-13
🇩🇪 Saxons · Germany
932
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 2,348 10:54 20:27 31:57 ⚔ Scout Rush
40 2,363 12:26 16:37 43:02 ⛏ Fast Castle
39 2,285 11:29 20:52 30:02 ⛏ Fast Castle
28 1,618 12:22 19:38 35:15 ⛏ Fast Castle
20 1,141 10:54 15:28 28:59 ⛏ Fast Castle
20 1,177 12:45 19:31 30:58 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,225 21,815 17,585 3,260 70,885 78,910
17,510 28,044 19,895 1,530 66,979 69,786
24,905 16,163 20,240 3,075 64,383 77,014
26,760 17,250 11,130 3,015 58,155 61,709
23,020 13,768 16,475 2,725 55,988 57,383
16,290 15,909 13,145 3,230 48,574 55,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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