AoeStats
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Lombardia

509577827Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 45m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1103
+14
🇨🇳 Italians · China
1099
+14
🇺🇸 Franks · United States
1035
+18
🇦🇹 Saxons · Austria
1090
-16
🇫🇷 Mongols · France
1058
-15
🇹🇷 Dravidians · Türkiye
1045
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 2,995 12:04 15:48 28:44 ⛏ Fast Castle
36 1,661 10:32 16:30 29:34 ⛏ Fast Castle
34 1,557 11:14 15:26 32:07 ⛏ Fast Castle
26 1,209 10:08 14:36 32:12 ⛏ Fast Castle
21 964 11:28 15:26 31:19 ⛏ Fast Castle
17 771 10:11 15:17 29:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,780 19,988 20,940 5,550 70,258 76,719
27,470 16,835 12,350 2,235 58,890 62,513
15,870 23,585 9,875 4,335 53,665 74,028
19,740 16,179 10,665 3,030 49,614 56,453
18,715 11,975 12,985 1,500 45,175 46,664
13,040 9,747 7,235 1,500 31,522 35,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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