AoeStats
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Oasis

509141907Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 42m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Turks · Sweden
1030
+13
🇫🇷 Mongols · France
1014
+14
🇩🇪 Vietnamese · Germany
987
+15
🇷🇺 Franks · Russia
944
+17
🇪🇸 Inca · Spain
1036
-17
🇺🇸 Saxons · United States
973
-15
🇩🇪 Teutons · Germany
942
-14
🇬🇧 Chinese · United Kingdom
923
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,469 9:23 18:22 32:42 ⚔ FC into Archers
23 985 13:17 22:30 36:05 ⛏ Fast Castle
22 938 11:34 16:03 32:40 ⛏ Fast Castle
19 817 9:57 15:07 29:22 ⛏ Fast Castle
18 780 11:31 17:15 32:29 ⛏ Fast Castle
15 632 11:33 16:07 39:00 ⛏ Fast Castle
13 552 12:32 19:40 36:09 ⛏ Fast Castle
9 380 12:56 22:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,225 17,380 13,690 2,200 54,495 67,702
14,720 14,365 10,180 2,150 41,415 48,899
15,795 10,510 6,060 2,270 34,635 35,192
11,625 12,444 6,965 2,900 33,934 36,077
15,735 8,966 7,150 1,135 32,986 38,851
12,270 12,845 3,235 1,500 29,850 38,766
8,560 8,820 4,255 1,175 22,810 28,706
3,950 2,330 200 190 6,670 7,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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