AoeStats
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Nomad

508695618Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 36m 48s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1070
+15
🇬🇧 Saxons · United Kingdom
1004
+18
🇨🇦 Malians · Canada
993
+18
🇫🇷 Turks · France
1048
-17
🇷🇴 Spanish · Romania
1037
-17
🇳🇴 Mongols · Norway
1035
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 2,015 14:30 23:46 — ⛏ Fish Boom FC
27 981 14:55 21:51 — ⚔ Fish Boom into Champis into Skirms
21 772 15:46 31:33 — ⚔ Fish Boom into Towers into Scouts
13 468 15:17 19:33 36:17 ⛏ Fast Castle
9 345 15:09 23:17 35:05 ⚔ Fish Boom FC into Archers
7 271 13:51 21:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,850 8,610 3,340 1,600 23,400 23,746
9,120 9,017 3,140 1,050 22,327 22,615
8,950 7,435 1,530 2,280 20,195 22,307
6,815 5,271 670 1,755 14,511 18,187
5,460 4,214 1,640 2,150 13,464 15,587
3,575 2,705 300 425 7,005 6,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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