AoeStats
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Arena

508692203Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 23m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1122
+14
🇦🇷 Spanish · Argentina
1119
+14
🇹🇼 Slavs · Taiwan
1109
+14
🇦🇷 Goths · Argentina
1017
+19
🇨🇳 Mongols · China
1087
-16
🇳🇱 Danes · Netherlands
1085
-16
🇫🇷 Bulgarians · France
1063
-15
1053
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,074 10:38 15:25 — ⛏ Fast Castle
38 889 9:36 14:46 — ⚔ FC into Archers
34 809 11:51 15:47 — ⛏ Fast Castle
32 762 11:39 17:08 — ⛏ Fast Castle
26 624 11:32 15:14 — ⛏ Fast Castle
21 495 10:19 14:26 — ⛏ Fast Castle
20 466 9:57 14:17 — ⛏ Fast Castle
13 312 10:41 15:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,025 4,100 1,570 650 11,345 12,513
5,325 4,245 450 850 10,870 12,863
5,950 3,780 925 200 10,855 11,442
5,555 4,020 450 200 10,225 11,811
3,825 3,680 1,015 750 9,270 11,041
4,415 3,010 1,325 0 8,750 10,015
4,250 2,210 980 650 8,090 9,825
2,990 2,170 280 890 6,330 7,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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