AoeStats
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Nomad

508659245Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 49m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Teutons · Switzerland
1045
+18
🇨🇭 Varangians · Switzerland
1035
+18
🇫🇷 Turks · France
1032
+18
🇹🇼 Varangians · Taiwan
1128
-21
🇹🇼 Persians · Taiwan
1065
-17
🇹🇼 Japanese · Taiwan
1043
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,167 14:23 27:05 — ⚔ Fish Boom into M@A into Fire Galleys FC
24 1,175 13:47 20:04 39:16 ⛏ Fish Boom FC
22 1,075 28:22 39:15 — ⛏ Fish Boom FC
21 1,063 16:05 19:56 41:14 ⛏ Fish Boom FC
15 741 14:08 19:25 34:45 ⛏ FC into Fish Boom
14 705 14:23 30:41 40:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,820 16,886 8,205 1,850 47,761 51,568
20,405 11,935 5,370 3,580 41,290 50,330
19,285 11,890 5,220 2,420 38,815 42,100
14,370 9,765 6,860 2,900 33,895 44,190
10,040 7,800 5,680 2,250 25,770 26,738
8,200 7,830 430 1,250 17,710 18,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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