AoeStats
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Arena

510549203Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 42m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Britons · Russia
868
+18
865
+18
🇳🇴 Danes · Norway
988
-20
🇳🇴 Khmer · Norway
850
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,336 12:21 17:22 30:27 ⛏ Fast Castle
24 1,013 11:22 15:07 36:53 ⛏ Fast Castle
22 951 9:34 18:57 34:36 ⚔ Archers FC
16 666 13:02 21:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,075 18,595 13,460 1,755 42,885 48,465
10,800 14,245 8,950 2,005 36,000 45,269
18,645 9,420 3,320 1,400 32,785 35,015
10,330 7,280 4,680 650 22,940 32,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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