Four Lakes
510072403Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
32m 19s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
schutz's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
arec
B
Feudal Age
9:31
vs 10:51
top 10%
Castle Age
21:00
vs 20:09
btm 40%
Imperial Age
—
vs 36:23
btm 0%
eAPM
21
vs 32
btm 23%
First military
10:48
vs 12:45
top 23%
▲
Fast Feudal Age at 9:31 — faster than 90% of analysed players on Four Lakes
▼
Low eAPM (21) — busier hands win idle time back
schutz
A
Feudal Age
9:57
vs 10:51
top 21%
Castle Age
22:05
vs 20:09
btm 29%
Imperial Age
—
vs 36:23
btm 0%
eAPM
49
vs 32
top 20%
First military
9:01
vs 12:45
top 7%
▲
Fast Feudal Age at 9:57 — faster than 79% of analysed players on Four Lakes
▲
High eAPM (49) — top quarter of analysed players
▲
Early military at 9:01 (Militia) — earlier than 93% of analysed players on Four Lakes