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Pilgrims

509651069Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 35m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Vikings · South Korea
1583
+8
🇧🇷 Malians · Brazil
1417
+14
🇰🇷 Byzantines · South Korea
1320
+18
🇰🇷 Varangians · South Korea
1269
+20
🇨🇳 Persians · China
1403
-16
🇹🇼 Britons · Taiwan
1369
-15
🇨🇳 Italians · China
1369
-15
🇹🇼 Varangians · Taiwan
1345
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,572 9:44 22:44 — ⚔ Fish Boom into Galleys into Towers into Fire Galleys FC
43 1,538 9:24 17:38 — ⛏ Fish Boom into Fire Galleys FC
42 1,503 11:56 17:28 — ⛏ Fish Boom FC
41 1,439 18:39 22:42 — ⛏ Fish Boom into Galleys FC
33 1,188 11:03 21:18 33:55 ⛏ Fish Boom FC
32 1,121 28:09 — — ⛏ Fish Boom
26 924 10:56 15:20 — ⛏ Fish Boom FC
22 778 14:46 18:47 24:22 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
10,885 10,953 3,765 1,050 26,653 30,145
8,500 12,478 1,885 2,650 25,513 28,587
8,145 8,830 4,590 2,375 23,940 24,712
7,625 10,090 4,975 860 23,550 26,448
6,740 6,714 2,685 3,190 19,329 19,242
8,350 8,169 2,210 485 19,214 19,565
4,675 8,155 2,395 1,700 16,925 19,847
2,550 3,967 50 700 7,267 7,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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