AoeStats
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Arena

509582576Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 35m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Persians · Indonesia
1035
+10
🇧🇷 Poles · Brazil
1017
+11
🇯🇵 Berbers · Japan
958
+13
🇨🇳 Khmer · China
905
+15
🇷🇺 Saxons · Russia
966
-14
🇸🇲 Romans · San Marino
930
-14
🇹🇷 Portuguese · Türkiye
859
-11
🇩🇪 Hindustanis · Germany
848
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 1,539 11:53 14:39 29:10 ⛏ Fast Castle
29 1,046 12:34 18:18 32:04 ⛏ Fast Castle
25 895 10:37 14:16 33:35 ⛏ Fast Castle
25 884 12:06 15:39 34:19 ⛏ Fast Castle
24 876 10:35 15:17 33:53 ⛏ Fast Castle
20 733 10:40 19:00 35:34 ⛏ Fast Castle
15 554 13:08 19:49 — ⚔ FC into Scouts
14 503 9:35 15:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,635 11,550 7,825 2,505 46,515 51,651
17,915 14,945 6,695 1,285 40,840 45,455
15,540 11,300 4,825 1,690 33,355 33,947
14,300 9,695 3,920 1,600 29,515 31,299
11,375 10,755 4,360 1,600 28,090 30,165
9,885 5,965 2,230 2,800 20,880 29,121
8,050 10,843 945 915 20,753 23,044
9,965 6,055 3,305 750 20,075 24,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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