AoeStats
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Black Forest

509581130Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 8m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Chinese · Bosnia & Herzegovina
860
+16
🇹🇷 Persians · Türkiye
842
+17
🇪🇸 Varangians · Spain
833
+17
🇩🇪 Hindustanis · Germany
831
+17
🇦🇺 Britons · Australia
909
-19
🇦🇺 Khmer · Australia
840
-16
🇨🇳 Spanish · China
837
-16
🇻🇳 Vietnamese · Vietnam
830
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 276 — — —
27 237 — — —
20 174 — — —
18 161 — — —
16 141 — — —
16 140 — — —
14 121 — — —
10 88 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 300 0 0 1,850 2,384
1,350 479 0 0 1,829 1,861
1,300 375 0 0 1,675 1,969
1,050 557 50 0 1,657 1,835
1,300 250 0 0 1,550 2,274
900 389 0 0 1,289 1,337
800 450 0 0 1,250 1,484
700 188 50 0 938 1,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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