AoeStats
← Juancho

Black Forest

509807487Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 54m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Teutons · Venezuela
1017
+11
🇻🇪 Shu · Venezuela
974
+13
🇺🇸 Celts · United States
922
+15
🇨🇦 Turks · Canada
924
-14
🇲🇾 Danes · Malaysia
900
-13
🇨🇴 Japanese · Colombia
887
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,826 12:31 20:46 36:37 ⛏ Fast Castle
41 2,238 11:46 16:17 32:46 ⛏ Fast Castle
30 1,640 16:14 24:27 36:09 ⛏ Fast Castle
24 1,335 11:34 17:47 38:04 ⛏ Fast Castle
24 1,293 19:54 24:18 41:29 ⛏ Fast Castle
15 837 13:05 21:11 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,890 19,591 11,645 2,350 65,476 67,743
25,510 18,605 17,285 2,850 64,250 71,962
23,775 20,282 12,150 3,820 60,027 73,261
25,640 14,889 13,380 4,155 58,064 60,503
23,110 9,804 7,335 3,310 43,559 50,151
4,400 3,444 800 525 9,169 11,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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