AoeStats
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Pilgrims

510051135Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 36m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
862
+15
🇨🇳 Maya · China
849
+16
🇨🇳 Varangians · China
843
+16
🇹🇼 Sicilians · Taiwan
753
+21
🇲🇽 Franks · Mexico
863
-18
🇭🇰 Britons · Hong Kong SAR China
846
-17
🇫🇷 Burgundians · France
844
-17
🇫🇷 Japanese · France
831
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,636 11:17 16:03 — ⛏ Fish Boom FC
42 1,512 12:52 21:29 — ⛏ Fish Boom
30 1,079 13:58 — — ⚔ Fish Boom into Fire Galleys into Scouts into Skirms into Archers
23 811 15:16 21:43 29:33 ⛏ Fast Castle
19 691 14:41 24:51 — ⛏ Fish Boom into Galleys FC
17 602 13:08 17:24 30:22 ⛏ Fish Boom FC
13 454 13:16 18:36 33:15 ⛏ Fish Boom FC
9 311 12:02 18:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,270 8,570 6,070 950 28,860 32,855
8,915 6,315 3,620 400 19,250 27,935
7,650 5,798 2,885 950 17,283 20,033
8,080 6,171 1,825 305 16,381 16,854
6,415 5,605 2,120 975 15,115 21,333
6,375 4,310 2,915 880 14,480 16,099
2,665 6,540 1,210 225 10,640 11,112
3,460 3,155 695 750 8,060 9,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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