AoeStats
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Arena

510513008Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 49m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
935
+13
🇨🇳 Franks · China
902
+14
🇹🇷 Franks · Türkiye
887
+15
🇨🇴 Italians · Colombia
841
+17
🇨🇳 Byzantines · China
976
-58
🇬🇷 Celts · Greece
884
-16
🇦🇺 Saxons · Australia
873
-15
🇨🇳 Romans · China
695
-8
Player eAPM Actions Feudal Castle Imperial Opening
35 1,718 11:33 15:56 35:32 ⛏ Fast Castle
31 1,530 10:35 14:56 28:13 ⛏ Fast Castle
30 1,486 12:04 18:51 32:57 ⛏ Fast Castle
22 1,074 10:54 14:55 30:17 ⛏ Fast Castle
20 1,011 13:54 18:35 23:48 ◆ FC into Fast Imp
19 938 10:35 16:37 — ⛏ Fast Castle
19 931 11:22 16:23 32:24 ⛏ Fast Castle
13 664 11:04 21:32 33:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,250 21,605 25,000 1,000 77,855 85,774
26,445 18,840 20,495 4,310 70,090 91,809
24,495 16,655 14,140 1,875 57,165 60,871
23,785 18,905 10,165 4,100 56,955 62,073
18,555 22,185 11,000 850 52,590 62,250
21,275 9,605 13,345 1,600 45,825 57,081
10,780 8,125 3,180 1,035 23,120 27,347
11,755 7,565 685 1,310 21,315 24,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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