Arabia
510328505Analyzed1v1 RM
·
9h ago on Sep 30, 2026·
56m 57s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Governor's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,844 analysed 1v1 players on Arabia.
NeededOcean3932
D
Feudal Age
10:56
vs 9:49
btm 21%
Castle Age
25:47
vs 21:49
btm 11%
Imperial Age
44:35
vs 38:59
btm 14%
eAPM
12
vs 39
btm 2%
First military
13:12
vs 10:33
btm 22%
▼
Slow Feudal Age at 10:56 — slower than 79% of analysed players on Arabia
▼
Slow Castle Age at 25:47 — slower than 89% of analysed players on Arabia
▼
Slow Imperial Age at 44:35 — slower than 86% of analysed players on Arabia
▼
Low eAPM (12) — busier hands win idle time back
▼
Town centers idle 5:35 of the first 25:47 — keep villagers queued
Governor
D
Feudal Age
10:22
vs 9:49
btm 34%
Castle Age
26:07
vs 21:49
btm 9%
Imperial Age
45:37
vs 38:59
btm 11%
eAPM
17
vs 39
btm 8%
First military
14:22
vs 10:33
btm 17%
▼
Slow Castle Age at 26:07 — slower than 91% of analysed players on Arabia
▼
Slow Imperial Age at 45:37 — slower than 89% of analysed players on Arabia
▼
Low eAPM (17) — busier hands win idle time back