AoeStats
← Governor

Arabia

510314017Analyzed
1v1 RM · 1d ago on Sep 30, 2026· 97m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
294
+14
🇲🇽 Varangians · Mexico
260
-14

Win probability

Governor's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 646,562 analysed 1v1 players on Arabia.
King zEvil7553 D
Feudal Age 10:50 vs 9:49
btm 23%
Castle Age 25:07 vs 21:49
btm 14%
Imperial Age 46:25 vs 38:58
btm 9%
eAPM 28 vs 38
btm 28%
First military 13:22 vs 10:33
btm 21%
▼ Slow Feudal Age at 10:50 — slower than 77% of analysed players on Arabia
▼ Slow Castle Age at 25:07 — slower than 86% of analysed players on Arabia
▼ Slow Imperial Age at 46:25 — slower than 91% of analysed players on Arabia
▼ Loom after the Feudal click (8:41) — usually safest before it
▼ Town centers idle 8:12 of the first 25:07 — keep villagers queued
Governor D
Feudal Age 11:45 vs 9:49
btm 10%
Castle Age 24:39 vs 21:49
btm 17%
Imperial Age 46:11 vs 38:58
btm 10%
eAPM 23 vs 38
btm 17%
First military 17:55 vs 10:33
btm 8%
▼ Slow Feudal Age at 11:45 — slower than 90% of analysed players on Arabia
▼ Slow Castle Age at 24:39 — slower than 83% of analysed players on Arabia
▼ Slow Imperial Age at 46:11 — slower than 90% of analysed players on Arabia
▼ Low eAPM (23) — busier hands win idle time back
▼ First military only at 17:55 (Militia) — later than 92% of analysed players on Arabia
▼ Town centers idle 3:03 of the first 24:39 — keep villagers queued
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