African Clearing
510293246Analyzed3v3 RM
·
9h ago on Sep 30, 2026·
50m 32s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Governor
0 units ordered
j.schultze
89 units ordered
Steppe Lancer89
First military 20:52 — Steppe Lancer
harmensjoerd
21 units ordered
Militia11
Man-at-Arms7
Archer3
First military 16:39 — Militia
NaughtyBoy
67 units ordered
Cavalry Archer36
Mangudai12
Steppe Lancer5
Spearman5
Capped Ram4
Siege Ram4
Archer1
First military 21:57 — Cavalry Archer
Sample Text
101 units ordered
Jomsviking82
Mounted Crossbowman8
Battering Ram7
Capped Ram4
First military 21:15 — Mounted Crossbowman
Big J
143 units ordered
Camel Scout142
Monk1
First military 26:53 — Camel Scout
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
j.schultze’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
harmensjoerd’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
NaughtyBoy’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Sample Text’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
Big J’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Eagle Scout
+8
Scout Cavalry
+6