AoeStats
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Nomad

510287694Analyzed
2v2 RM · 14h ago on Sep 30, 2026· 27m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1128
+14
🇪🇸 Varangians · Spain
1083
+16
🇦🇷 Persians · Argentina
1173
-18
🇨🇳 Persians · China
1000
-38
Player eAPM Actions Feudal Castle Imperial Opening
32 880 17:01 23:01 — ⛏ Fish Boom FC
17 460 15:02 18:41 — ⚔ Fish Boom FC into Scouts
11 291 16:41 22:21 — ⛏ Fish Boom FC
9 256 22:24 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
6,335 5,415 1,660 1,050 14,460 16,054
6,215 6,400 1,295 200 14,110 16,760
4,855 4,853 1,540 855 12,103 12,754
1,350 1,453 50 100 2,953 3,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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