AoeStats
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Arena

510065698Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 80m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
945
+10
🇯🇴 Britons · Jordan
909
+33
🇬🇧 Burgundians · United Kingdom
899
+12
🇬🇧 Varangians · United Kingdom
833
+15
🇨🇳 Spanish · China
847
-14
🇬🇧 Franks · United Kingdom
820
-12
🇹🇭 Persians · Thailand
797
-12
🇨🇳 Turks · China
757
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 3,396 12:07 16:34 37:42 ⛏ Fast Castle
39 3,170 10:55 14:53 32:13 ⛏ Fast Castle
26 2,077 9:30 17:18 32:15 ⛏ Fast Castle
17 1,372 13:40 18:23 31:30 ⛏ Fast Castle
17 1,337 11:50 18:01 38:43 ⛏ Fast Castle
16 1,303 11:25 17:24 39:28 ⛏ Fast Castle
16 1,264 10:36 21:00 37:43 ⛏ Fast Castle
15 1,233 11:41 18:18 37:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,410 25,095 27,075 3,750 123,330 137,494
53,740 21,305 26,000 4,405 105,450 119,416
33,975 27,990 27,045 8,095 97,105 150,262
39,380 16,285 31,810 2,700 90,175 96,128
31,885 26,900 7,400 1,770 67,955 79,358
35,795 15,070 12,780 2,105 65,750 76,685
29,805 15,660 15,930 1,205 62,600 68,219
11,945 19,210 15,895 3,885 50,935 52,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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