AoeStats
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Black Forest

509693193Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 236m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1100
+16
🇵🇪 Franks · Peru
1097
+17
🇧🇷 Saxons · Brazil
1121
-17
🇧🇷 Persians · Brazil
1098
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 13,457 14:16 20:26 34:09 ⛏ Fast Castle
40 9,449 11:13 19:21 34:38 ⚔ Scout Rush
40 9,409 14:06 22:24 36:48 ⛏ Fast Castle
21 5,051 20:21 27:04 40:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
187,955 128,042 196,400 5,695 518,092 533,394
203,545 105,187 173,135 6,045 487,912 509,440
158,100 184,002 129,430 5,770 477,302 492,648
212,450 136,665 91,215 4,970 445,300 492,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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