AoeStats
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MegaRandom

510179420Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 40m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Malay · Finland
2053
+8
🇹🇷 Hindustanis · Türkiye
2021
+9
🇬🇧 Khitans · United Kingdom
1986
+10
🇦🇹 Koreans · Austria
1833
+17
🇦🇷 Slavs · Argentina
1930
-14
🇩🇪 Wu · Germany
1875
-12
🇬🇧 Inca · United Kingdom
1810
-9
🇨🇭 Varangians · Switzerland
1796
-9
Player eAPM Actions Feudal Castle Imperial Opening
71 2,878 8:47 18:17 34:27 ⚔ Scout Rush
65 2,645 9:29 13:01 36:40 ⛏ Fast Castle
62 2,504 8:11 17:13 30:02 ⚔ Scout Rush
57 2,325 8:59 18:00 28:23 ⛏ Fish Boom FC
57 2,306 10:00 13:38 28:13 ⛏ Fish Boom FC
53 2,141 8:23 18:14 31:51 ⚔ Scout Rush
52 2,118 11:34 18:36 33:15 ⚔ Champi Rush
52 2,105 9:03 15:07 30:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,700 25,156 11,830 1,775 60,461 63,850
25,055 14,728 13,560 3,425 56,768 57,721
11,100 29,921 9,745 2,395 53,161 53,617
25,135 12,064 13,640 2,215 53,054 57,047
25,275 11,266 9,060 6,420 52,021 55,580
19,145 16,688 8,095 3,605 47,533 49,192
15,490 16,611 11,035 1,505 44,641 45,716
18,425 9,468 8,155 3,015 39,063 41,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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