AoeStats
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Lombardia

510142686Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 61m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1928
+14
🇩🇪 Mongols · Germany
1858
+17
🇹🇼 Aztecs · Taiwan
1847
+18
🇷🇺 Cumans · Russia
1527
+29
🇪🇸 Japanese · Spain
1930
-21
🇦🇷 Burmese · Argentina
1888
-20
🇲🇽 Danes · Mexico
1881
-20
🇲🇽 Ethiopians · Mexico
1804
-17
Player eAPM Actions Feudal Castle Imperial Opening
70 4,290 11:30 18:34 35:42 ⚔ Archer Rush
70 4,255 11:02 16:08 35:35 ⛏ Fast Castle
69 4,206 11:46 15:29 37:40 ⛏ Fast Castle
66 4,061 9:44 23:02 40:59 ⚔ Scout Rush
66 4,004 8:53 21:44 36:17 ⚔ Archer Rush
54 3,270 8:40 19:13 36:11 ⚔ M@A FC
50 3,065 9:05 20:39 39:17 ⚔ Scout Rush
42 2,583 9:53 20:07 35:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,385 27,620 40,120 2,150 137,275 140,158
31,620 36,527 39,820 5,705 113,672 122,118
38,090 42,812 21,240 1,620 103,762 108,939
42,655 31,289 21,840 3,810 99,594 120,494
21,435 36,036 30,550 6,015 94,036 98,944
19,275 41,840 27,355 4,320 92,790 105,380
23,475 33,616 20,605 2,045 79,741 94,646
35,780 20,881 14,770 4,710 76,141 105,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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