AoeStats
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Lombardia

509215869Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 58m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1814
+10
🇩🇪 Danes · Germany
1813
+10
🇨🇳 Jurchens · China
1750
+12
🇨🇴 Persians · Colombia
1518
+22
🇲🇽 Wei · Mexico
1692
-14
🇳🇱 Mongols · Netherlands
1689
-14
🇨🇭 Japanese · Switzerland
1669
-14
🇪🇸 Danes · Spain
1622
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 3,607 11:21 15:22 31:03 ⛏ Fast Castle
48 2,802 8:35 21:00 34:22 ⚔ Scout Rush
48 2,814 12:08 15:58 29:39 ⛏ Fast Castle
45 2,653 11:27 17:22 32:52 ⛏ Fast Castle
41 2,390 8:24 20:07 38:12 ⚔ Scout Rush
40 2,343 12:09 16:07 30:29 ⛏ Fast Castle
37 2,156 11:19 15:34 30:17 ⛏ Fast Castle
31 1,839 11:18 14:53 30:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,515 26,700 23,830 2,365 99,410 109,091
31,495 36,450 22,020 4,875 94,840 105,508
37,730 22,903 20,625 4,525 85,783 98,712
34,560 33,130 8,685 6,465 82,840 110,817
30,190 29,252 19,815 2,545 81,802 86,388
31,400 25,336 17,955 1,695 76,386 85,702
28,275 26,696 16,235 4,810 76,016 95,781
11,830 9,151 4,800 2,260 28,041 31,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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