AoeStats
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Arena

509205993Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 71m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Aztecs · Slovakia
1960
+8
🇩🇪 Spanish · Germany
1934
+9
🇦🇺 Slavs · Australia
1892
+11
🇷🇺 Vikings · Russia
1786
+16
🇩🇪 Gurjaras · Germany
1826
-13
🇲🇽 Danes · Mexico
1822
-13
🇺🇸 Portuguese · United States
1729
-9
🇦🇷 Vietnamese · Argentina
1718
-9
Player eAPM Actions Feudal Castle Imperial Opening
115 8,164 11:09 15:20 31:57 ⛏ Fast Castle
55 3,927 10:03 14:23 31:49 ⛏ Fast Castle
55 3,933 11:07 14:53 27:28 ⚔ FC into Scouts
50 3,525 10:34 14:34 31:09 ⛏ Fast Castle
48 3,435 10:38 14:30 27:02 ⛏ Fast Castle
44 3,159 10:29 14:22 31:29 ⛏ Fast Castle
42 2,988 10:29 14:25 60:34 ⛏ Fast Castle
40 2,842 10:56 15:14 37:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,370 62,450 31,005 3,900 153,725 161,770
61,600 29,475 44,350 12,650 148,075 153,297
58,455 33,405 45,030 5,690 142,580 163,461
68,260 45,440 21,955 5,035 140,690 143,519
51,130 41,025 32,035 1,750 125,940 128,394
38,215 39,502 29,665 3,355 110,737 116,877
44,070 45,550 11,435 2,000 103,055 105,143
28,340 42,939 23,915 7,555 102,749 117,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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