AoeStats
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Fortress

509137586Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 60m 57s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
1824
+11
🇩🇪 Armenians · Germany
1824
+11
🇨🇳 Huns · China
1783
+13
🇨🇳 Japanese · China
1735
+14
🇸🇰 Inca · Slovakia
1771
-15
🇨🇿 Saxons · Czechia
1762
-14
🇹🇷 Ethiopians · Türkiye
1681
-11
🇫🇮 Portuguese · Finland
1632
-9
Player eAPM Actions Feudal Castle Imperial Opening
92 5,582 8:19 11:58 24:47 ⛏ Fast Castle
57 3,502 7:55 11:49 23:57 ⛏ Fast Castle
54 3,279 7:37 11:58 24:09 ⛏ Fast Castle
50 3,027 7:16 11:09 22:57 ⛏ Fast Castle
49 3,006 6:45 10:31 26:06 ⛏ Fast Castle
48 2,942 9:52 13:31 16:44 ◆ FC into Fast Imp
44 2,686 7:32 11:08 32:59 ⛏ Fast Castle
42 2,569 7:15 11:17 23:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,495 83,205 43,635 7,740 155,075 157,325
62,395 46,705 38,505 790 148,395 169,911
47,140 37,195 35,095 5,540 124,970 135,108
41,135 51,350 22,505 1,265 116,255 130,277
44,200 49,562 10,755 1,360 105,877 140,403
29,000 41,525 28,045 3,470 102,040 121,957
18,475 41,945 31,770 6,280 98,470 120,922
16,200 35,340 31,305 6,125 88,970 96,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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