AoeStats
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Arena

510593992Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 72m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1001
+18
🇬🇧 Japanese · United Kingdom
992
+18
🇮🇹 Spanish · Italy
1121
-22
🇮🇹 Franks · Italy
952
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,855 11:46 15:37 34:57 ⛏ Fast Castle
33 2,430 11:00 14:37 33:36 ⛏ Fast Castle
26 1,889 11:22 23:24 46:11 ⚔ Tower Rush
22 1,575 11:14 16:03 41:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,975 21,239 21,305 3,305 86,824 92,622
25,725 27,745 18,290 1,800 73,560 78,257
27,570 24,570 13,395 7,285 72,820 104,188
30,290 15,725 17,210 2,520 65,745 75,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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