AoeStats
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Lombardia

509011690Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 30m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
991
+19
🇦🇷 Spanish · Argentina
979
+19
🇺🇸 Saxons · United States
1048
-19
🇺🇸 Spanish · United States
1048
-19
Player eAPM Actions Feudal Castle Imperial Opening
51 1,546 9:52 21:40 — ⚔ Scout Rush
38 1,146 11:01 23:24 — ⚔ M@A into Archers
26 779 11:45 17:20 — ⛏ Fast Castle
14 424 11:28 17:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,540 4,785 2,825 360 15,510 16,661
6,275 3,728 1,895 750 12,648 16,163
6,010 4,187 1,790 100 12,087 13,784
4,475 3,407 430 810 9,122 11,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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