AoeStats
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Arabia

510424718Analyzed
2v2 RM · 18h ago on Oct 1, 2026· 43m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Franks · Japan
1057
+15
🇺🇸 Ethiopians · United States
1013
+17
🇺🇸 Romans · United States
1032
-16
🇺🇸 Armenians · United States
1031
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,389 9:49 25:33 —
29 1,274 8:41 23:47 37:44 ⚔ Archer Rush
19 838 11:25 24:40 — ⚔ Scout Rush
18 768 9:51 23:07 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,700 14,638 11,580 200 39,118 43,993
12,765 9,624 5,795 750 28,934 34,039
7,685 4,340 2,800 1,000 15,825 15,687
7,410 6,189 945 465 15,009 15,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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