AoeStats
← Elentin

Black Forest

510825406Analyzed
3v3 RM · 23h ago on Oct 2, 2026· 71m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Varangians · Poland
679
+15
🇬🇷 Celts · Greece
633
+17
🇫🇮 Bohemians · Finland
598
+18
🇨🇴 Franks · Colombia
702
-18
🇨🇦 Khmer · Canada
682
-18
🇹🇷 Gurjaras · Türkiye
585
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 1,079 13:38 19:36 41:12 ⛏ Fish Boom FC
14 982 15:04 25:20 41:03 ⛏ Fish Boom FC
14 980 19:01 22:47 37:25 ⛏ Fish Boom FC
12 826 14:31 19:45 35:26 ⛏ Fast Castle
9 660 13:05 23:01 32:33 ⛏ Fish Boom FC
9 667 13:48 23:07 38:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,405 31,832 21,875 3,165 102,277 109,025
43,685 20,313 27,435 3,450 94,883 111,938
23,500 34,763 24,285 3,510 86,058 103,525
32,215 19,886 27,795 2,975 82,871 95,097
26,230 30,388 16,140 2,370 75,128 100,016
27,425 19,075 21,450 3,255 71,205 82,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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