AoeStats
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Arena

510499661Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 57m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1202
+16
🇨🇳 Saxons · China
1196
+16
🇺🇸 Muisca · United States
1185
+16
🇨🇳 Turks · China
1180
+17
🇪🇸 Mongols · Spain
1245
-18
🇩🇪 Dravidians · Germany
1227
-18
🇺🇸 Bengalis · United States
1168
-15
🇷🇺 Malay · Russia
1147
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,566 11:51 16:57 36:20 ⛏ Fast Castle
43 2,472 11:20 15:01 28:59 ⛏ Fast Castle
34 1,932 11:16 15:32 31:21 ⛏ Fast Castle
33 1,894 12:31 34:05 52:22 ⛏ Fast Castle
31 1,762 10:40 14:35 34:40 ⛏ Fast Castle
21 1,222 10:32 15:07 31:59 ⛏ Fast Castle
21 1,179 8:43 21:30 25:45 ⚔ Towers FC into Fast Imp
19 1,113 10:14 14:30 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,655 38,860 33,070 2,900 114,485 130,069
54,990 40,883 10,630 3,180 109,683 111,198
34,975 27,690 18,115 2,150 82,930 93,871
35,520 21,755 12,505 1,550 71,330 104,420
30,045 23,935 11,105 3,160 68,245 75,003
17,160 28,510 12,520 4,000 62,190 70,215
19,670 20,460 10,355 3,545 54,030 60,955
7,525 5,181 3,425 1,150 17,281 18,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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