AoeStats
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Fortress

508777809Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 70m 52s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1060
+15
🇺🇸 Hindustanis · United States
1059
+15
🇺🇸 Spanish · United States
1060
-16
🇺🇸 Celts · United States
1004
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,801 9:57 13:45 26:05 ⛏ Fast Castle
39 2,765 7:18 11:10 33:19 ⛏ Fast Castle
15 1,085 9:09 14:28 35:26 ⛏ Fast Castle
14 967 7:59 15:15 30:47

Resources

Player Food Wood Gold Stone Spent Collected
45,355 20,825 33,790 2,645 102,615 129,967
38,125 32,450 18,160 3,065 91,800 94,711
32,425 28,480 20,305 3,625 84,835 121,443
20,495 16,932 12,130 3,675 53,232 61,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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