AoeStats
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Oasis

509640025Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 54m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
923
+14
🇦🇷 Cumans · Argentina
827
+41
🇭🇰 Saxons · Hong Kong SAR China
876
-16
🇨🇳 Turks · China
857
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,928 11:14 21:55 42:14 ⛏ Fast Castle
34 1,839 11:58 16:52 31:31 ⚔ Archer Rush
21 1,166 10:40 19:39 38:26 ⛏ Fast Castle
16 873 12:51 18:24 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,835 13,876 13,725 2,230 59,666 75,971
23,080 12,964 15,905 3,600 55,549 61,173
15,740 17,359 4,770 2,250 40,119 40,567
18,675 11,318 3,970 1,300 35,263 38,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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