AoeStats
← Alexis angel666

MegaRandom

510937271Analyzed
3v3 RM · 13h ago on Oct 3, 2026· 26m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1024
+17
🇵🇱 Saracens · Poland
1020
+17
🇨🇳 Saxons · China
1015
+17
🇲🇽 Gurjaras · Mexico
1087
-19
🇲🇽 Magyars · Mexico
1084
-19
🇲🇽 Spanish · Mexico
944
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 863 12:52 16:54 — ⛏ Fast Castle
32 860 11:31 16:42 — ⛏ Fast Castle
19 505 12:10 — —
12 327 9:50 20:28 — ⚔ Scout Rush
9 229 11:48 18:39 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,940 15,915 800 125 21,780 23,321
5,805 4,135 1,165 100 11,205 13,097
5,680 2,294 2,410 660 11,044 12,808
4,765 3,275 770 225 9,035 9,459
2,860 1,868 250 665 5,643 5,669
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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