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Black Forest

511041830Analyzed
3v3 RM · 8h ago on Oct 3, 2026· 58m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
892
+18
🇨🇳 Persians · China
859
+19
🇭🇰 Persians · Hong Kong SAR China
843
+20
🇹🇼 Persians · Taiwan
971
-20
🇹🇼 Bohemians · Taiwan
939
-19
🇹🇼 Varangians · Taiwan
894
-23
Player eAPM Actions Feudal Castle Imperial Opening
32 1,876 11:54 20:21 31:53 ⛏ Fast Castle
29 1,690 14:06 18:06 32:55 ⛏ Fast Castle
23 1,331 12:09 21:04 25:55 ◆ FC into Fast Imp
18 1,078 12:57 16:46 30:21 ⛏ Fast Castle
16 942 12:19 23:22 30:24 ⛏ Fast Castle
13 786 11:14 19:13 27:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,470 21,837 19,090 4,255 90,652 94,921
33,320 24,059 23,150 3,105 83,634 93,318
32,705 23,221 20,660 5,870 82,456 94,191
38,310 16,246 21,760 2,905 79,221 88,565
32,960 24,215 11,820 3,000 71,995 82,960
28,480 28,047 7,145 3,620 67,292 70,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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