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Arena

510768109Analyzed
2v2 RM · 19h ago on Oct 2, 2026· 39m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
955
+15
🇬🇧 Dravidians · United Kingdom
948
+15
🇳🇱 Romans · Netherlands
955
-17
🇭🇰 Persians · Hong Kong SAR China
891
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 781 12:15 17:42 30:52 ⛏ Fast Castle
17 672 10:35 19:37 35:09 ⛏ Fast Castle
12 490 12:49 17:56 — ⛏ Fast Castle
12 473 9:47 17:54 25:53 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
19,525 9,380 5,615 2,050 36,570 39,730
15,845 8,895 5,860 1,500 32,100 38,535
10,415 12,635 4,610 3,000 30,660 35,760
13,735 7,190 6,725 2,055 29,705 32,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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