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African Clearing

510892015Analyzed
4v4 RM · 16h ago on Oct 3, 2026· 46m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Chinese · Brazil
1188
+12
🇧🇷 Varangians · Brazil
1187
+12
🇧🇷 Teutons · Brazil
1179
+13
🇧🇷 Malians · Brazil
1091
+16
🇨🇴 Britons · Colombia
1148
-15
🇨🇱 Mongols · Chile
1119
-14
🇧🇷 Franks · Brazil
1077
-12
🇨🇳 Spanish · China
1073
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,230 13:47 17:46 36:21 ⛏ Fast Castle
44 2,049 14:04 24:18 42:45 ⚔ Scout Rush
31 1,425 14:15 20:26 — ⛏ Fast Castle
31 1,457 14:45 21:00 39:59 ⛏ Fast Castle
27 1,272 13:03 18:31 33:25 ⛏ Fast Castle
22 1,037 12:48 17:59 35:11 ⛏ Fast Castle
18 834 13:54 26:22 34:25 ⚔ Archers into Fast Imp
17 797 15:42 22:16 45:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,600 19,430 11,355 2,100 45,485 55,944
15,105 15,110 10,420 4,110 44,745 49,539
21,290 10,364 8,665 2,085 42,404 53,866
18,730 10,425 11,480 1,155 41,790 43,872
22,230 12,329 3,330 1,330 39,219 45,816
20,740 9,497 6,025 1,800 38,062 37,959
9,330 7,246 5,365 1,680 23,621 27,320
10,045 5,560 4,070 1,150 20,825 25,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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