AoeStats
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Arena

509598538Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 87m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1596
+16
🇦🇷 Teutons · Argentina
1535
+19
🇫🇷 Mongols · France
1477
+21
1475
+21
🇨🇳 Cumans · China
1760
-26
🇨🇳 Saxons · China
1724
-24
🇨🇳 Mongols · China
1486
-15
1416
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 5,246 8:28 20:13 31:26 ⛏ Fast Castle
50 4,368 10:01 15:57 — ⛏ Fast Castle
50 4,393 10:32 14:35 29:06 ⛏ Fast Castle
43 3,767 10:53 15:29 28:47 ⛏ Fast Castle
42 3,715 8:01 22:16 39:49 ⚔ Towers FC
40 3,493 10:00 13:42 36:26 ⛏ Fast Castle
32 2,811 11:11 14:43 34:33 ⛏ Fast Castle
31 2,723 9:37 12:25 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
126,445 51,105 31,320 5,175 214,045 226,674
97,045 66,175 24,720 2,300 190,240 209,821
90,120 58,635 34,650 6,740 190,145 204,181
38,805 74,996 34,160 5,725 153,686 169,805
48,025 51,290 33,335 6,190 138,840 162,003
57,355 52,290 24,120 4,450 138,215 158,694
41,170 47,910 10,730 3,825 103,635 108,853
17,840 26,818 6,415 2,455 53,528 55,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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