AoeStats
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Arena

509595368Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 25m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1750
+10
🇨🇳 Saxons · China
1712
+12
🇨🇳 Mongols · China
1464
+22
1391
+25
🇩🇰 Koreans · Denmark
1627
-18
🇺🇸 Mongols · United States
1614
-18
1613
-18
🇦🇷 Persians · Argentina
1550
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,196 10:19 13:54 — ⛏ Fast Castle
39 984 9:55 13:58 — ⛏ Fast Castle
38 964 10:00 13:58 — ⛏ Fast Castle
37 938 7:39 21:51 — ⚔ Towers FC
35 887 8:24 19:14 — ⛏ Fast Castle
28 712 10:32 15:19 — ⛏ Fast Castle
27 692 9:37 13:47 — ⛏ Fast Castle
20 517 10:43 14:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,850 8,235 1,990 940 19,015 21,304
8,995 6,036 2,495 300 17,826 18,623
7,250 5,730 980 200 14,160 15,519
5,550 5,478 2,165 650 13,843 13,679
3,250 6,369 2,505 750 12,874 12,885
4,830 4,355 1,920 650 11,755 12,566
4,200 2,915 500 1,145 8,760 8,693
4,075 3,195 695 720 8,685 11,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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