AoeStats
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Pilgrims

509312704Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 44m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1514
+14
🇨🇳 Romans · China
1482
+16
🇨🇳 Japanese · China
1446
+17
1434
+18
🇦🇷 Koreans · Argentina
1603
-21
1466
-16
🇨🇳 Bengalis · China
1433
-15
🇦🇺 Mongols · Australia
1390
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,971 11:06 21:44 29:17 ⛏ Fish Boom into Galleys into Fire Galleys FC
40 1,778 15:13 20:58 — ⚔ Fish Boom into Towers FC into Fire Galleys
40 1,811 11:38 24:46 43:03 ⛏ Fish Boom into Galleys into Fire Galleys FC
39 1,770 12:33 15:53 34:28 ⛏ Fish Boom FC
38 1,717 10:28 14:26 31:15 ⛏ Fish Boom FC
34 1,527 11:45 15:52 36:18 ⛏ Fish Boom FC
33 1,480 11:56 17:19 — ⛏ Fish Boom FC
19 872 12:52 21:45 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,720 26,935 16,275 1,800 71,730 78,722
24,635 16,565 15,345 500 57,045 66,610
20,870 21,400 8,050 1,050 51,370 59,164
14,130 21,334 8,095 620 44,179 48,385
17,220 11,255 6,455 825 35,755 38,543
8,575 20,058 4,105 2,555 35,293 38,743
11,700 17,286 4,670 1,250 34,906 36,703
6,345 11,433 2,480 2,005 22,263 23,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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