AoeStats
← iAlejandrouae

Arena

509143776Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 81m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1606
+8
🇲🇽 Poles · Mexico
1503
+12
🇧🇷 Khmer · Brazil
1425
+15
🇨🇴 Ethiopians · Colombia
1281
+22
🇰🇷 Britons · South Korea
1447
-16
🇰🇷 Bohemians · South Korea
1416
-14
🇩🇴 Koreans · Dominican Republic
1404
-14
🇳🇱 Danes · Netherlands
1377
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 4,266 9:39 14:12 37:13 ⛏ Fast Castle
52 4,244 10:20 14:18 29:15 ⛏ Fast Castle
51 4,166 10:19 14:23 30:16 ⛏ Fast Castle
48 3,902 9:47 13:24 35:01 ⛏ Fast Castle
46 3,788 8:24 21:02 32:10 ⛏ Fast Castle
39 3,214 10:45 14:37 29:35 ⛏ Fast Castle
37 3,017 10:36 14:28 30:35 ⛏ Fast Castle
26 2,167 8:47 23:07 34:47 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
57,590 86,748 35,320 7,995 187,653 190,952
71,815 53,965 51,110 2,100 178,990 190,855
100,305 47,080 21,590 2,425 171,400 204,578
98,860 34,245 30,205 4,965 168,275 183,683
52,730 53,940 25,395 4,980 137,045 173,717
42,650 64,780 9,335 505 117,270 121,590
38,585 39,295 17,340 3,315 98,535 120,348
18,295 14,794 11,020 6,480 50,589 54,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.