AoeStats
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Arena

508804622Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 50m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1656
+12
🇹🇼 Danes · Taiwan
1646
+13
🇦🇷 Persians · Argentina
1594
+15
🇨🇴 Italians · Colombia
1417
+23
🇳🇿 Lithuanians · New Zealand
1616
-18
🇦🇷 Italians · Argentina
1575
-16
🇨🇦 Teutons · Canada
1554
-15
🇲🇽 Persians · Mexico
1536
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,150 9:57 14:43 31:15 ⛏ Fast Castle
51 2,581 8:36 27:46 34:04 ⚔ Towers into Archers
49 2,489 11:48 15:28 27:53 ⛏ Fast Castle
49 2,469 9:33 13:37 31:10 ⛏ Fast Castle
48 2,441 8:25 22:53 31:29 ⛏ Fast Castle
44 2,236 11:16 15:34 31:27 ⛏ Fast Castle
43 2,190 10:14 13:59 31:03 ⛏ Fast Castle
36 1,833 8:53 23:14 35:44 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
48,705 17,770 24,730 6,350 97,555 104,847
36,605 23,610 21,440 2,500 84,155 90,732
34,470 15,120 27,445 1,500 78,535 88,325
22,860 26,175 16,745 6,150 71,930 76,167
29,905 21,550 7,140 3,275 61,870 64,176
11,925 13,558 9,975 3,335 38,793 44,137
12,190 14,770 8,005 3,460 38,425 43,811
15,325 14,873 3,265 1,675 35,138 37,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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