AoeStats
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African Clearing

510826068Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 66m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
947
+13
🇫🇷 Italians · France
932
+14
🇷🇺 Slavs · Russia
913
+14
🇩🇪 Georgians · Germany
896
+15
🇬🇧 Spanish · United Kingdom
919
-15
🇨🇴 Varangians · Colombia
904
-15
🇭🇰 Huns · Hong Kong SAR China
868
-14
🇬🇧 Britons · United Kingdom
830
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,396 16:46 23:49 42:49 ⛏ Fish Boom
29 1,896 14:48 26:58 47:44 ⚔ Scout Rush
26 1,735 15:16 25:45 40:24 ⚔ Scout Rush
25 1,664 15:07 19:22 36:10 ⚔ FC into Archers
18 1,209 17:11 23:52 38:16 ⛏ Fast Castle
18 1,189 13:28 22:44 54:42 ⚔ Scout Rush
16 1,077 16:37 22:08 41:46 ⚔ FC into Scouts
13 883 16:44 20:26 39:38 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
32,420 22,145 7,490 2,050 64,105 73,870
15,765 21,940 21,295 3,810 62,810 69,185
31,870 9,900 16,425 3,700 61,895 90,585
36,720 14,915 5,120 2,350 59,105 112,217
18,570 21,618 8,715 6,350 55,253 61,616
22,520 15,620 9,805 4,775 52,720 60,698
20,745 10,864 11,360 3,310 46,279 48,916
13,380 12,590 5,845 3,100 34,915 34,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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