AoeStats
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Black Forest

509066725Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 65m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Saxons · Italy
782
+13
🇭🇺 Persians · Hungary
731
+15
🇹🇷 Aztecs · Türkiye
800
-17
🇹🇷 Vikings · Türkiye
645
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,730 11:10 19:41 35:47 ⛏ Fast Castle
15 957 13:05 21:47 32:56 ⛏ Fast Castle
13 836 15:52 21:01 35:42 ⛏ Fast Castle
12 801 12:37 22:07 35:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,535 27,016 32,115 4,100 107,766 114,840
41,320 28,255 20,890 2,200 92,665 112,035
36,320 29,829 11,130 3,155 80,434 84,256
19,660 18,133 8,220 2,965 48,978 50,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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