AoeStats
← Jairzin

Black Forest

509630172Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 46m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bengalis · France
1016
+16
🇨🇦 Saxons · Canada
1003
+16
🇫🇷 Georgians · France
988
+17
🇺🇸 Saracens · United States
988
+17
🇧🇷 Aztecs · Brazil
1047
-19
🇹🇷 Celts · Türkiye
1031
-17
🇬🇷 Franks · Greece
999
-16
🇨🇳 Maya · China
960
-35
Player eAPM Actions Feudal Castle Imperial Opening
32 1,497 11:37 20:42 32:31 ⛏ Fast Castle
23 1,065 12:07 20:33 35:27 ⛏ Fast Castle
21 962 13:32 18:43 35:30 ⛏ Fast Castle
20 948 11:55 20:28 — ⛏ Fast Castle
18 827 13:41 17:40 39:09 ⛏ Fast Castle
13 627 13:17 22:50 31:11 ⛏ Fast Castle
13 628 12:17 18:37 30:06 ⛏ Fast Castle
11 519 12:48 17:24 32:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,195 14,275 19,145 3,650 56,265 68,844
17,070 11,915 11,590 3,200 43,775 60,700
20,310 11,770 7,415 3,000 42,495 48,184
19,140 10,123 9,235 3,575 42,073 49,768
14,350 16,369 8,870 2,405 41,994 43,811
16,275 10,865 9,410 3,045 39,595 46,165
17,555 10,688 4,960 2,485 35,688 43,968
6,075 5,906 1,610 1,275 14,866 16,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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