AoeStats
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Black Forest

509434173Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 59m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
720
+14
🇧🇷 Saxons · Brazil
632
+18
🇵🇱 Celts · Poland
683
-16
🇵🇱 Britons · Poland
676
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,542 11:28 17:29 30:53 ⛏ Fast Castle
15 897 12:12 21:52 34:38 ⛏ Fast Castle
15 875 15:04 23:01 32:09 ⛏ Fast Castle
12 708 14:24 22:15 32:11 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
32,820 30,241 25,305 5,100 93,466 105,558
15,885 21,703 19,380 6,130 63,098 73,880
18,405 22,831 13,000 3,245 57,481 84,863
13,345 12,385 10,135 1,610 37,475 44,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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