AoeStats
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Black Forest

509421211Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 72m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Celts · Poland
667
+16
🇵🇱 Britons · Poland
659
+17
🇨🇳 Saxons · China
689
-17
🇦🇺 Poles · Australia
673
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,901 13:04 20:41 35:14 ⛏ Fast Castle
16 1,155 16:20 25:58 36:42 ⛏ Fish Boom FC
16 1,124 18:31 27:41 36:15 ⚔ Fish Boom into Scouts
9 625 12:51 21:26 44:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,340 39,702 23,830 5,490 90,362 92,850
19,770 27,347 29,640 4,650 81,407 101,926
20,540 17,977 15,485 1,585 55,587 70,229
16,450 12,634 4,265 2,465 35,814 42,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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