AoeStats
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MegaRandom

510274036Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 48m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Aztecs · Australia
1245
+16
🇧🇩 Varangians · Bangladesh
1234
+17
🇭🇰 Spanish · Hong Kong SAR China
1227
+17
🇲🇳 Mongols · Mongolia
1223
+17
🇲🇽 Huns · Mexico
1291
-18
🇷🇴 Japanese · Romania
1259
-17
🇧🇪 Mongols · Belgium
1258
-17
🇳🇱 Cumans · Netherlands
1210
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 3,218 9:39 25:17 37:54 ⚔ Scout Rush
65 3,152 9:43 26:20 37:29 ⚔ Archer Rush
49 2,402 8:57 26:01 44:21 ⚔ Scout Rush
47 2,289 8:43 19:08 44:22 ⚔ FC into Scouts
36 1,767 10:28 28:28 46:13 ⚔ Scout Rush
34 1,675 11:29 18:31 41:10 ⚔ Scout Rush
31 1,501 13:32 19:50 41:15 ⚔ Scout Rush
19 914 11:19 28:58 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,685 11,776 19,305 2,870 54,636 61,033
19,775 14,345 8,580 3,000 45,700 51,504
13,310 16,242 12,830 280 42,662 46,701
19,330 10,218 8,325 1,500 39,373 41,451
11,535 12,270 11,895 2,700 38,400 43,270
15,855 11,284 6,865 950 34,954 36,384
11,680 13,067 6,965 820 32,532 37,492
8,635 7,149 2,930 200 18,914 18,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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